The Top 5 of 2013
Path of Exile
One
of the best games of the year was a free-to-play downloadable action-RPG that
out-Diabloed Diablo. What else can be said about this game that hasn’t already
been discussed by other publications? Intense click-heavy combat, gorgeous
visuals and spell animations, some of the most in-depth skill specialization
ever seen in a game, and plenty of difficulty settings and abilities to max
out, or bosses to grind, that will have any farm-happy gamer coming back for
more. The fact that it’s free is only icing on the cake, and further enforces
the emphasis on the free-to-play market going forward. If games like this and League of Legends don’t convince you
that the free-to-play business model isn’t the cash grab it once was and is
actually a highly competitive and valuable market, then I don’t know what else
will.
The Stanley Parable
When
I talked about subverting expectations in games yesterday while discussing Gone Home, this was the game I had in
mind. The Staley Parable is less a
game and more an experiment. It toys with the notion of player choice in games,
or the lack thereof; the idea of agency, of a grand scheme at play, and it all
begins in an office, behind a desk, in front of a computer screen. You are
Stanley, an average Joe content to work the same menial job for the rest of his
life. But when, on one peculiar day, Stanley decides to get up from his desk
and realizes that everyone else in the office building has disappeared, the
foundations of his very existence come into question. Accompanied by the
brilliant narration of the game’s all-seeing storyteller, The Stanley Parable is simply the kind of game you just need to
experience for yourself. There is no amount of praise that can do it justice. The Stanley Parable can be completed in
10 minutes or 10 hours: how you choose to get to an ending, and how long it
takes, is entirely up to you. And trust me when I say there are dozens of
endings.
The Legend of Zelda:
A Link Between Worlds
When
Nintendo created The Legend of Zelda
series nearly 20 years ago, they knew they were onto something special: the
sense of openness, the danger, the feeling of being a legendary hero, the old
fashioned kidnapped princess. It was a truly brilliant game. Since then,
Nintendo has managed to only briefly recapture that magic in less than a
handful of games. The Legend of Zelda: A
Link Between Worlds is not only the best game in the series in over a
decade, but it is easily in the top five ever, and certainly one of the
greatest across all of Nintendo’s storied library. The same freedom found in
the original finally returns, creating a truly exciting and harrowing adventure
as you brave the dungeons and face the dangers in any order you wish. Along the
way you’ll come up against some of the most brilliantly designed puzzles that
only Nintendo can do so well set to newly arranged versions of some classic Zelda tunes.
The Last of Us
I
have no shame in admitting that I am not the world’s biggest fan of the Uncharted games. They were good, by all
means, but they were just that. The level of excitement and anticipation that
built up around them eluded me, so when it was announced that Naughty Dog’s
next project was going to be a zombie game, you can understand my reluctance.
“Oh, great, one of those kinds of games from these guys?” How naïve I was, and happily so. What Naughty Dog and
the brilliant team of actors, led by Troy Baker and Ashley Johnson, managed to
do with this fairly average, admittedly generic premise, was create an
experience with so much heart and so much emotion that you simply could not disregard
it. The journey of Joel and Ellie across the ravaged, infected United States
would have been void of excitement if not for the chemistry between these
actors and the empathy you feel for their characters. Its crushing introduction
and absolutely devastating finale aside, The
Last of Us is one of the most emotional games of the generation.
BioShock Infinite
There’s
just something about the world of BioShock
Infinite that just keeps calling to me, even after so many months have
passed since I finished it: Its haunting beauty, its dark comedy, its
terrifying appeal. It’s a place that has no right to exist, and yet on its
surface appears a place you could never live without. The nuances of the
characters, from Elizabeth’s doe-eyed expressions to the Lutece twins’
disjointing riddles, create a sense of wonder and awe in a world that is
brimming with eccentricity. But throughout its early hours, you know something
is not right and you just can’t quite put your finger on it. Perhaps it’s the
strange baptismal entrance into Columbia, or maybe the obvious floating city in
the sky bit. Or maybe – wait, is that…are they singing “God Only Knows” by the
Beach Boys? I thought this game was set in 1912? That song doesn’t come out
until 1966. What’s going on?
That’s just the kind of lunacy you’ll experience
in sprinkled doses throughout your journey in BioShock Infinite, all of it culminating in a profound and
cathartic message about the state of the games industry, the BioShock series included. Ken Levine
isn’t a man to shy from a bit of pretense, and though the ending can be
construed as somewhat preachy, if not a little heavy-handed, it cannot be
ignored. Coupled with some fantastically visceral combat and the outstanding
use of the city’s Sky-Line as more than just a glorified set piece, and BioShock Infinite wasn’t just an amazing
story, but a wholly satisfying gaming experience altogether.
Coming up tomorrow, my Most Anticipated Games of 2014.
Coming up tomorrow, my Most Anticipated Games of 2014.
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