Monday, November 18, 2013

Top 10 “Souls” Bosses (Top 10 Bosses From Dark Souls and Demon’s Souls)

Demon’s Souls and Dark Souls are many things. They are representations that classic game design have a place in the modern era. They prove that many people still thrive off of the feeling of natural, deserved success. That no man or woman wants to simply be given a reward, but that they must earn it. Amongst the most talked about features is surely the difficulty, and that is where the sense of accomplishment stems. Much of it has to do with the games’ dark fantasy worlds, its trap-filled rooms, and its intensely horrifying monstrosities. But nothing embodies either game’s message of self-fulfillment more than the bosses.

10. Tower Knight


The first “proper” boss many players will come to experience throughout their journey in Demon’s Souls, the Tower Knight is notable for encompassing all of what made many of the bosses of this game so unique: he was massive; he had an outstanding theme song; and there were a variety of ways with which you could tackle him. Magic or otherwise ranged players could take a cue from the enemy archers at the start of the fight and simply hang out on the balconies, sniping him while avoiding his giant magic spear throw, while the melee-oriented danced around his ankles trying to topple the metal mammoth. No matter how you chose to kill him, the Tower Knight was one of those fights you simply had to tell your friends about.

9. Maiden Astraea


I’m a sucker for straight-up duels, and none embody that sense more so than the Maiden Astraea fight. While this fair lady is the true boss of the zone, it is her loyal bodyguard Garl Vinland that serves as the primary foe. There are several ways with which to finish this encounter (such as sniping Astraea from afar without ever fighting Garl), but doing so would deprive you of a truly memorable, albeit a bit simple, fight. Garl is all brawn, and when you meet him in the narrow corridor leading to Astraea, he stands absolutely still – resolute. His shield is raised and his gargantuan hammer, the Bramd, lifted over his shoulder. He is waiting for you to make the first move, but don’t let his weighty appearance fool you; he is more than capable of parrying your blows and delivering his own form of swift vengeance.

8. Black Dragon Kalameet


When I heard the announcement for Dark Souls, among the many things I wished for, one was at the top of the list: a true, proper dragon fight. Gaping Dragon and Seath the Scaleless seemed to fulfill that desire, but something was still missing: they were dragons, sure, but they had gimmicks. They didn’t behave like what I was expecting. What I wanted was something more along the lines of Rathalos from the Monster Hunter series. It wasn’t until the Artorias of the Abyss DLC released in 2012 (one year after the game’s initial release, first as a complete edition for PC and then as a separate download for consoles) that my desire for a real dragon fight was satiated. Kalameet was everything and more, but not only was his fight exactly what I had wanted for so long, it was also introduced in one of the most spectacular ways imaginable. With the aid of Hawkeye Gough, from his perch on high, the legendary sniper shot down the ancient dragon, allowing you to fight him at his roost.

7. Sif, the Great Grey Wolf


Wolves have a place in fantasy settings. They are often seen as companions, or otherwise symbolize justice and honor. A giant wolf with a sword in its mouth symbolizes duty, and is just plain awesome. Sif was Artorias’ loyal partner, his greatest friend. When the great knight succumbed to the Abyss, he sacrificed the last bit of his powers to save his oldest friend. Traditionally, the players meet Sif as a boss in the Darkroot Gardens, protecting the gravestone of Artorias, and, more importantly, the ring necessary to traverse the Abyss that overwhelmed his master. But in the DLC, players can find a much younger, docile Sif, protected by the spell cast by Artorias. Saving him treats you to an unusually heartwarming cutscene at the start of his fight, should you progress through the game in that order.

6. Manus, Father of the Abyss


 Manus, Father of the Abyss, possibly the furtive pygmy, the progenitor of mankind, is the last and final non-optional boss of the Artorias DLC. He brings with him an arsenal only the most prepared demon slayers can cope with. Despite his rather large size and unseemly physiological structure, Manus is swift and agile. He has tremendous reach, both physically and later with his array of dark magic spells. Not only is he perhaps one of the toughest bosses in both Dark Souls and Demon’s Souls, but it is from of him that much of the Dark Souls lore stems. The Abyss, which spread out from Oolacile and soon enraptured much of the world, was his doing, and the state of decay left in his wake is a bleak reminder of the folly of man’s ignorance and naivety.

5. Old King Allant


The true final boss of Demon’s Souls, King Allant is most notorious for one particular move: Soulsucker.  This is a unique variant of the player-learned ability in that it will actually steal a level from you if you’re hit by it. Allant’s speed is also his greatest strength, as he can cross the length of the room in mere seconds with his dashing attack. Although not particularly difficult, Allant is a formidable foe simply because of the risks that go along with fighting him. He is capable of dealing a tremendous amount of damage in a short amount of time, and with few of his abilities, can very easily one-shot you. He is also perhaps one of the best visually designed bosses in either game. He’s simple and elegant, but maintains an aura about him of otherworldly prowess.

4. The Four Kings


Infamous for their brutal aggression and the lack of spatial awareness where you fight them, The Four Kings are one of the most difficult bosses in all of Dark Souls. Initially a one-on-one fight, replicas of the King start to appear the longer the battle goes on, up to, as the name implies, a maximum of one-versus-four. Players adept enough can quickly fell one of the kings before a second appears, but with a severe hindrance to depth perception (because you literally fight them in a void of darkness) it can be very difficult to gauge the distance between you and them, resulting in either you missing many attacks, or you improperly dodging theirs.

3. Knight Artorias


The man the legends spoke of and one of the most influential figures in the history of Dark Souls lore. Throughout the game proper, you hear talk of the legendary Knight Artorias, the Abysswalker. Tales of his triumph and heroism are whispered throughout the realms. But the fabric of his legacy is a lie, a fraud perpetuated by time to hide the truth. Artorias was swallowed by the Abyss. He failed in his mission to stop the spread of darkness, and as a result, became maddened with rage. The Abyss consumed him, seeped into his body and mind and turned the greatest warrior into a fractured pawn. But he was one hell of a fight. When you meet him in the DLC, it is a humbling experience. Artorias is one of the swiftest opponents you are likely to face, with the raw physical strength to match. It’s a wonder, then, how powerful he is with only one arm (his left is broken and rests dangling at his side), that if you fought him in his prime, how difficult would he really be?

2. Flamelurker


The one and only. The boss responsible for so many deaths in Demon’s Souls, and perhaps even more ragequits. Flamelurker, or as he is more affectionately known by the community, Flamefucker, is a beast of pure aggression. From the second the fight properly begins, he is relentless. His pursuit is constant and his onslaught endless. He is arguably the most difficult encounter in the entire game on pure mechanics alone. He gets even more difficult as the fight goes on, gaining speed and damage output as the flames he is wreathed in grow larger and brighter. Sadly, he suffers from significant environmental glitches that the player can use to their advantage to easily break the fight. Despite this, in a legitimate scenario, Flamelurker remains one of the most memorable and triumphant battles in either game.

1. Dragonslayer Ornstein and Executioner Smough


Bert and Ernie. Siegfried and Roy. Siskel and Ebert. Pinky and the Brain. Pikachu and Snorlax. Whatever you want to call them (and trust me, there are many, many names), Ornstein and Smough are perhaps the greatest single boss fight in the history of the current Souls series. Developer From Software enjoys pitting the player up against odds he or she is far too outmatched to handle. One such way is to simply make him or her fight more than one enemy at a time, particularly in bosses. We first saw this in Demon’s Souls, against the Maneaters, and while those bosses did not receive a place on this list (they are certainly a notable absence), it is that concept, that sense of hopelessness that carries through into the Ornstein and Smough fight.

Visually and mechanically different, Ornstein and Smough could have been separate bosses and they each would have made phenomenal boss fights worthy of inclusion on this list. And that’s where they differ compared to every other against-the-odds encounter. Maneaters, Fool’s Idol, Bell Gargoyles, even the Four Kings featured earlier on this list – they all have one thing in common. Even though you’re fighting multiple enemies at once, they all have the same or near-identical movesets. Ornstein and Smough do not. They come at you, one with lightning speed and the other with slow, dreadful power. Ornstein, the faster of the two, moves with a blinding purpose, crossing the room in a matter of seconds with his massive spear. Smough moves brutishly across the room, and is of less concern than his speedy counterpart, but get too close and he will make excellent use of his extraordinarily large mallet.

The fight would be enough if you just had to kill them both, but no, there’s more. In typical Souls fashion, there is always a catch. Kill one, and this enrages the other, who promptly leeches the lifeforce and powers of his fallen comrade. As soon as this cutscene ends, the fight begins anew, with the living opponent’s health completely restored and his moveset now a mixture of the two. Whichever of the two is the one you kill second, that is the soul you are granted, and with it you can forge their weapon, making this a fight you have to think of not only in terms of “what weapon do I want,” but also “which one can kick my ass easier,” because that will determine which one you kill first.

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