So, you may have heard of a little MMO coming
out called Wildstar. No? What’s that?
You’re too hyped up for The Elder Scrolls
Online? Oh, I’m sorry to hear that. It’s just, I recently read this article
posted on Forbes predicting that TESO will be the biggest financial disaster of
the gaming industry in 2014. Yeesh, that sounds rough. Still feel like playing
it? Weeell, that’s up to you, I guess.
But if you don’t enjoy throwing money down the
drain, I’m here to give you a little rundown on Wildstar. So, let’s get right to the basics – what is it? Wildstar is a brand new space-fantasy
MMO being developed by Carbine Studios and published by NCSoft. Carbine is comprised
largely of former Blizzard Entertainment employees, particularly those that
were part of the core development team for World
of Warcraft, and has since acquired the talents of many others who have
worked on games such as Metroid Prime,
Half-Life, City of Heroes, Everquest, and Fallout. The talent is most certainly there, but what does Wildstar have to offer that sets it
apart from the competition, namely the founders’ own WoW?
Well, for starters, anyone who was around for
World of Warcraft’s launch and early
game raiding can vouch for the game’s difficulty. Even up through The Burning Crusade, its first
expansion, veteran players consider this the golden years of the industry’s
largest MMO. Wildstar promises to
bring the same level of content, difficulty, and reward that vanilla and TBC-WoW offered. But promises are promises,
and nothing more. I wouldn’t hedge a bet on them alone.
Luckily, Wildstar
shows just the right amount of evolution that the genre needs without changing
the formula too much: it’s fresh yet familiar. The problems in recent years have
generally been either one of two on opposite ends of the spectrum: either they
tried so much to emulate World of
Warcraft, that most players felt it completely unnecessary to step out of
their comfort zone; or, a studio has tried to drastically change up the formula
so much that it alienates what players have become accustomed to. Wildstar aims to bridge that gap by
combining many of the elements we’ve come to expect from so-called “WoW clones,” like standard dungeons and
raids, while adopting many of the more exciting features from the more
alternative MMOs, like a flexible class system, more action-oriented combat,
and a reliance on telegraphs rather than the typical auto-lock found in far too
many games.
That last and final point is what has me most
excited for the prospect of this game. Combat has been elevated from the old
fashioned target-lock and spam abilities. Now, you actually have to aim your
abilities, and must dodge incoming attacks as well. Sure, there are still some
direct-target abilities in the game, but by and large most of the actions you’ll
be using have an area of effect, whether it’s point blank around your
character, a cone in front, a straight line, or anywhere in between. Directional
abilities not only makes PVE content more exciting, but heightens the danger in
PVP and makes things far more hectic.
Another thing that promises to spice up the dynamic of the standard holy trinity of classes is the ability to specialize into dual-roles. Every one of the six classes (Warrior, Stalker, Spellslinger, Esper, Medic, Engineer) can focus on either one of two roles: either DPS, Tank, or Healing (each one designated only to two). This is taking a page out of RIFT’s book, but on a much smaller scale. Furthermore, one of the biggest problems I’ve found in many recent MMOs is the overabundance of abilities. I’ve often found myself overwhelmed at how many skills I had that it actually became more of a chore than anything else to slot every single one into my hotbar and assign them a keybinding. With Wildstar, you’ll still have your fair share of actions to choose from, but are limited to how many you can use per any given situation – both in ability points used to level up skills, and in the amount of available spots you have on your action bar. This creates a sense of personality to each character and allows for greater levels of individualization, straying away from cookie cutter builds that far too often plague the MMO scene.
These are just a few of the reasons to be
excited for Wildstar. Scheduled for a
Spring 2014 launch, Wildstar appears
poised to do what other MMOs have failed at in the past – not kill WoW, because any sensible person knows
that the only thing that will ever kill World
of Warcraft is Blizzard; but rather, Wildstar
looks to become the new standard for the MMO market going forward: an elegant
fusion of old and new, with enough content and depth to please the hardcore,
and the accessibility and whimsy to entertain the casual. If you’re interested
in Wildstar and just can’t wait to
play it, and haven’t received a beta invitation yet, try out the games below to
get a general idea of what to expect.
Smite
Hi-Rez’s Smite
is a unique action-MOBA that pits gods and demons against each other. Its
unusual over-the-shoulder camera angle gives it a very distinctive personality
and its reliance on skill shots for almost every character makes it a natural
comparison to Wildstar’s frantic
action and telegraphed-abilities.
Vanilla
WoW
If you played WoW when it launched, then you already have a decent idea of what
to expect from these guys. Up through The
Burning Crusade, the level of difficulty with each subsequent raid just
escalated to the point that victory was rarely a sure thing. You may still be
able to find private servers that only have content up to, or even prior to, TBC – but you didn’t hear that from me.
Guild
Wars 2
Another natural comparison, Guild Wars 2’s action-based combat will
give you a general idea of what to expect from Wildstar. While the holy trinity was done away with here, any one
of these classes will put you in the mindset of mobility. That is, you’ll break
the habit of standing still and clicking away at your abilities until something
is dead. You need to train those WASD skills, boy. Get moving.
For more in-depth coverage, head on over to
the main website and check out the developer live streams for each class, as
well as information on everything else that wasn’t mentioned here.
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